Post by ☆Admin Snorlax☆ on Nov 4, 2014 23:20:25 GMT
At Pokemon Nostalgia we do not use the standard leveling format. Pokemon grow stronger by learning new moves and evolving. This allows for a definite progression but keeps the power between pokemon from getting too out of hand. In the battle simulator, all pokemon fight at level 100 with maxed out stats. Evolution becomes much more important to achieve better stats, but it comes at the cost of a slower move gain.
Each pokemon has different moves that they can naturally learn. The move list is based off what they learn from the generation 6 pokemon games. Each time you get a pokemon, you will be given a move learn list. The level from the game in this case is much different than the game because it does not indicate a stat gain. Each "level" is equivalent to a pokemon accumulating 1,000 experience. If you want to know what a move does, go to Bulbapedia and search for the move to get in depth coverage of the way it works mechanically (for simulator players) and the fluff of how it works. Keep in mind that evasion moves are banned, if your pokemon would learn an evasion move naturally they may use that slot for a TM at a later time.
Below is a squirtle. A strait out of the egg Squirtle starts with Tackle. After he earns 4,000 experience, he can learn tail whip. Unlike in the games, you may keep the moves that you have learned. The catch is that you may only use four moves in any one battle.

Now check out squirtles final form, Blastoise. Available for evolution starting at "level" 36.
However, notice that hydro pump is acquired at "level" 60.
That means that Blastoise would not learn this move until gaining 60,000 experience vs Squirtles 40,000 experience needed to learn Hydro Pump.
The trade off to having more stat power is that your progressions become much slower.

- Pokemon gain experience, for each 1,000 they gain a "level". Whenever their "level" matches up with a move on their official video game move list, they gain that move.
- Moves are not unlearned, but only four may be used in any one battle.
- When you use a TM your pokemon must gain an amount of experience equal to whatever their next move progression would be in order to learn it. The move they would have learned is pushed back for the next move to be gained.
Each pokemon has different moves that they can naturally learn. The move list is based off what they learn from the generation 6 pokemon games. Each time you get a pokemon, you will be given a move learn list. The level from the game in this case is much different than the game because it does not indicate a stat gain. Each "level" is equivalent to a pokemon accumulating 1,000 experience. If you want to know what a move does, go to Bulbapedia and search for the move to get in depth coverage of the way it works mechanically (for simulator players) and the fluff of how it works. Keep in mind that evasion moves are banned, if your pokemon would learn an evasion move naturally they may use that slot for a TM at a later time.
Below is a squirtle. A strait out of the egg Squirtle starts with Tackle. After he earns 4,000 experience, he can learn tail whip. Unlike in the games, you may keep the moves that you have learned. The catch is that you may only use four moves in any one battle.

Now check out squirtles final form, Blastoise. Available for evolution starting at "level" 36.
However, notice that hydro pump is acquired at "level" 60.
That means that Blastoise would not learn this move until gaining 60,000 experience vs Squirtles 40,000 experience needed to learn Hydro Pump.
The trade off to having more stat power is that your progressions become much slower.
